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Ori and the will of the wisps shovel
Ori and the will of the wisps shovel













Once you reach the top of the shaft, the path up and to the left is the way forward but you should see a Moki to the right that will give you Sidequest 1 – A Little Braver. Go right across this room and up, grabbing Life Cell 2/24 behind a breakable wall on the right side of the room. Double jump across the shaft to the lower of two wooden breakable walls and break through. Return to the right through the opening where you broke the wall and go up to the right. Use the blue moss to reach the far side of the pit with the tainted purple water and make your way up to find Life Cell 1/24 on the top left. Go left through the door, but before climbing up break open the grey stone wall on the left. Left from there you will reach the Keystone Door, with the 2 nd Keystone directly above it. Now climb all the way back up out of this shaft to where you first landed on the bone spine in Howl’s Den. Continue pushing it to the right until you can jump up to get the Keystone. Return to its location and drop down the shaft to reach it, then push the stone off it to the right until it drops off the ledge to block the purple laser.

ori and the will of the wisps shovel

Down to the left from the well, activate the lever to lower the hanging platform. Just seeing the well activates it for use later as a warp spot. Make your way back up to the hanging platform and continue right to reach the first Spirit Well. Dispatch the enemies and carry on to the left and down to another Spirit Tree where you will receive Double Jump.Ĭlimb up the wall on the left to grab the Sticky Shard above the tree. Pull/push the nearby stone out onto the hanging platform and continue left to reach another forced combat area.

ori and the will of the wisps shovel

Drop through the log to their immediate left and head down to the shaft until you see a platform suspended by vines to the left. You’ll drop back down to the ledge above the spirit tree and meet a group of Moki who will task you with seeking out Kwolok. Climb up the area to the right, making sure to break the wall on the far right of the upper half of the area to get the Magnet Shard. Continue to the right when you land and you’ll reach your first Spirit Tree where you’ll unlock Spirit Edge (the sword). Go left after the fight and drop all the way down the shaft into Howl’s Den. Repeat this two hit pattern each time he jumps forward and retreating to the right when he retreats to finish him off. If you get the two hits in before he attacks, he will retreat then jump forward again. The instant he does, jump toward his snout and smack him twice in the face with your torch. Stand to the far right and wait for him to jump forward. He has a very easy pattern which is essential on Hard mode. Go right and you’ll be attacked by Howl, who will chase you to the right. Return to Tokk on the right and speak to him to get a 2 nd one, then continue up to the right to open the Keystone Door.

ori and the will of the wisps shovel

Take it out with your torch and go left through the door.Ĭlimb the walls of blue moss to the top of the shaft and go left at the top to get the Keystone. A door will close and a fast-moving, clawed enemy will attack. Continue past him to the left along the upper route and drop down to the bottom of the shaft at the end to reach your first forced combat. He will task you with finding a Keystone before he will give you the 2 nd. Continue down through the tunnels, breaking open a wood wall to the left and climbing up over the wall to reach a bird with a backpack named Tokk. I will still point out the other things (life cells, energy cells, gorlek ore, and shards) along the way.įollow the only path open to you at the moment (dropping down through logs) until you reach a fireplace. I won’t be pointing out and numbering every Spirit Light orb, as I am not 100% sure if they count as collectibles, and the Hand to Hand quest will reveal all of them on the map (along with every other secret/collectible), leaving no need for a step by step on finding them all. Beginning until Wellspring Gladeįrom the beginning head right until you can drop down, picking up any Spirit Light orbs you see along the way. If you die or jump out of the water, then go to ‘backup saves’ on that save file and load the previous checkpoint to negate touching the water. If you do that, you can just continue from your most recent checkpoint. If you fall in the water, just immediately quit out to the main menu without jumping out of the water or dying. Warning: You must avoid touching the purple tainted water from the beginning of the game until you finish the Wellspring escape.















Ori and the will of the wisps shovel